![]() Off-white is the most realistic.Ĭoverage changes the amount of clouds. The controls in this section apply to both kinds of clouds.Ĭolor button sets the clouds' color. LunarCell gives you the choice of synthetic clouds or, if you have an Internet connection, real clouds from weather satellites. Its effect is most plain when you put the light directly behind the planet. Sunset influences the reddening of the light near the terminator (the line that separates night from day). Pale, muted blue is the most realistic.ĭepth sets how far the atmosphere extends into space.īrightness changes the brightness of the air. Real Luna and Lunar climate used togetherĬolor button sets the color of the air. Green planet color, pale orange desert, blue water, bluish-white ice The Ice, Desert, and Sea colors are disregarded, and the hue comes entirely from the planet color button. Lunar Climate, when checked, gives you the coloration of Earth's moon. Dark blue water is best but the color button lets you experiment. Set it to zero for no oceans, or to 100 for a drowned world. You can choose the color of the ice by clicking the color button.ĭesert produces deserts near the equator. Ice sets the size of the planet's ice cap. These controls let you add color to the landscape. It's possible to add extra craters to the moon. When you use this, you may want to reduce the Land texture setting. Real Luna, when checked, gives you the shape of the Earth's moon instead of the fractal terrain. ![]() The Color button sets the main color of the planet. If Land texture and Crater texture are both zero, you'll get a smooth planet. When the count is high and the size is large too, LunarCell may overlap crater groups.Ĭrater texture is the roughness of the craters. This isn't the number of individual craters - it's groups of craters.Ĭrater size is the average size of a crater group. A setting of zero will give a smooth planet.Ĭrater count Besides the fractal landscape, LunarCell can produce craters. Land texture sets the height of the mountains and the depth of the oceans, if you have oceans. Size lets you choose planets from point-sized up to 2000 pixels diameter.Ĭomplexity specifies whether the landmasses have simple or complicated shapes. These controls set the shape of the planet. and a few other controls that affect the whole image. To design your own planets, you'll need to familiarize yourself with the controls for each of the elements in a planet: If you just want to make a planet quickly, click the dice button until you see a planet you like then click OK. When you invoke LunarCell, a dialog box will appear: The plugin will appear in the menus as Image->Plug-in Filters->Flaming Pear->LunarCell. Use a "Browse" button to choose the folder. In PSP's menus, choose File-> Preferences->General Program Preferences. ![]() If you have Paint Shop Pro: you have to create a new folder, put the plug-in filter into it, and then tell PSP to look there. Most other paint programs follow a similar scheme. It will appear in the menus as Filters->Flaming Pear-> LunarCell. You must restart Photoshop before it will notice the new plug-in. If you have Photoshop, the folder is Photoshop:Plugins:Filters or Photoshop:Plug-ins. Just put the plug-in filter into the folder where your paint program expects to find it. To use this software, you need a paint program which accepts standard Photoshop 3.0 plugins. LunarCell is a plug-in filter for paint programs.
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